import com.golden.gamedev.object.Sprite;
import com.golden.gamedev.object.collision.CollisionGroup;


public class LoseOrWinCollision extends CollisionGroup{
	public LoseOrWinCollision()
	{
		this.pixelPerfectCollision = true;
	}
	@Override
	public void collided(Sprite item1, Sprite item2) {
		//this.getGroup1().remove(item1);
		item1.setActive(false);
		//this.getGroup2().remove(item2);
		item2.setActive(false);
	}

}
